Principles of Design: Balance and Unity/Harmony, and Texture
This week, we read Chapter 6 in Sketching Interiors. From it, we learned about sketching different kinds of textures and how it is very important to be able to master the skill of presenting texture for different materials. In our sketches for this week, we experimented with drawing wood and masonry textures with color.
In class this week, we talked about two design principles: balance and unity/harmony. Balance is critical to feeling a sense of equilibrium in a space. There are three kinds of balance: symmetrical, which is usually used in formal spaces to make them feel steady and welcoming, but symmetry in a space has the possibility of becoming boring and static; asymmetrical, which is usually used in more informal spaces and makes the space feel more relaxed but is more difficult to achieve; and radial balance, where things flow out of a specific point. Unity is achieved when every space or object flows together as a whole, and harmony is when there is a common theme or style. When there is unity and harmony in a design, the space feels safe and inviting.
I really like your drawing of the masonry wall, the wall almost looks three dimensional! I also appreciated how you said that together, unity and harmony can create a safe and inviting space.
ReplyDeleteYour sketches are amazing! I am very impressed how you made the the drawings really look like they had texture. It was also year great how you explained the different types of balance as well as making us actually feel what it is like to be in room that is both harmonies and Unified.
ReplyDeleteI love your sketches and how simply you explained this week's lessons. It is the perfect amount of information to understand what we learned without being overwhelming
ReplyDeleteKatie,
ReplyDeleteThank you for your summary of what we looked at this week. Short summary but covers the basic points. Please consider adding some images to support your summary. Renderings are well done.
Total points: 45/50